With the current in-progress community development effort to get Easy Anti-Cheat working in the Wine / Proton compatibility layers, they continually hit new milestones.
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VAC stands for Valve Anti-Cheat, an automated system designed to detect cheats installed on users' computers. If a user connects to a VAC-Secured server from a computer with identifiable cheats installed, the VAC system will ban the user from playing that game on VAC-Secured servers in the future.
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Starting off getting one game to progress at low performance back in late June, they shared another big update recently. Going by what they said on Twitter it appears multiple titles have become playable on Linux including: Apex Legends, For Honor, Paladins, Cuisine Royale, Halo: The Master Chief Collection (single-player already works fine though), Rust and Dead By Daylight.
Anti Cheat For Online Games
The key thing is, they're absolutely not trying to circumvent Easy Anti-Cheat in any way but get Wine into a state where it understands what EAC is actually doing. As one of the developers working on it, David Torok, mentioned on Discord:
Anti Cheat Software
This work is not about bypassing or circumventing EAC's protection in any way. The changes we are making to wine are about improving wine, and not hacking around things just to get EAC running. In the process of doing so, we are trying to make sure EAC receives correct information from wine so that detections can work as expected. We aim to make all our changes as upstream compatible as possible. Based on all of that, as we go forward, hopefully the list of EAC versions we are compatible with will grow without breaking support for any particular version.
YouTube creator Xpander recently made a video to actually show the heavy work-in-progress code in Apex Legends on Linux showing that it does in fact work.
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Lower performance though due to shader compilation, something Valve have been working around in the Steam Client with the background processing feature. If you wish to try yourself, keeping in mind it's very experimental and entirely possible you will get banned, you can find the info in the VKx Discord.
Personally though I would advise waiting and patience on it. Although it may be quite an exciting development, since this does not have the backing of Epic Games (since they own EAC) we have no idea how this will be handled if/when it gets upstreamed into Wine and makes its way into Proton. As long as it does allow EAC to work, it should hopefully not cause issues but it sounds like we're some ways off from that stage yet.
Article taken from GamingOnLinux.com.
Protection
Fully proactive kernel-based protection system and fast dynamic and permanent scanning of the player’s system using specific and heuristic/generic detection routines for maximum effectiveness.
On-The-Fly
BE is using innovative, sophisticated detection routines, such as entirely dynamic on-the-fly scanning being controlled and altered by the backend making it impossible for hackers to develop permanent bypasses for specific client files.
Global Bans
Secure global banning system that can be SteamID/account-based and hence provides the same or an even higher level of effectiveness as/than e.g. VAC bans, because (unlike with VAC) Steam-global bans are possible (performance: over 150,000 bans in 15 months).
Administration
BE is keeping full control over the game server, enforcing quick and constant responses from all clients and instantly kicking violating players, while at the same time providing a full RCon administration interface for admins to keep individual control of their servers.
Customization
BE provides fully customized solutions as needed for every game it supports, e.g. a very effective script detection in the ArmA series.
Reliability
Secure and reliable architecture without client-side dependence on third-party network connections, while giving the game developer full control over updates ensuring that there are never unwanted surprises.